Jatsko
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How Big is the Subnet? - Submachine Theory
originally published October 2017
This is part 8 of a series of videos analyzing and theorizing about the original Submachine series by Mateusz Skutnik.
Series playlist: ua-cam.com/play/PLJuZbLRlMl9CKR0AMD8E0Ponc7J8LzS-y.html
A written and re-mastered version of this theory can be found here: jatsko.wordpress.com/2019/07/23/subthry-8/
Special thanks to little_tornado, who co-authored this video: ua-cam.com/channels/vRHKVtGnvPY9tNbZvB0RnQ.html
Music used:
The Caretaker - All you are going to want to do is get back there
Jan Jelinek - Moiré (Strings)
The Caretaker - Libet's delay
Andy Stott - Time Away
The Maunsell Signal - Red Sands (U6)
Seclorance - Autumn (Still Life)
FIS - DMT Usher
Delikbeyin - For Hope and Sorrow
Kelley Bailey - Self-Esteem Fund
Holger Czukay - Traum Mal Wieder
Maroc Beltrami - New York
Asura - Overture
Переглядів: 632

Відео

The Cipher Plate Equation - Submachine Theory
Переглядів 1515 місяців тому
originally published October 2017 This is part 7 of a series of videos analyzing and theorizing about the original Submachine series by Mateusz Skutnik. Series playlist: ua-cam.com/play/PLJuZbLRlMl9CKR0AMD8E0Ponc7J8LzS-y.html A written and re-mastered version of this theory can be found here: jatsko.wordpress.com/2019/07/20/subthry-7/ Music used: Orbital - The Saint Pitch Black - Big Trouble Up...
How to Beat Submachine Universe (the "correct" way) - Submachine Theory
Переглядів 4585 місяців тому
originally published February 2017 This is part 5 of a series of videos analyzing and theorizing about the original Submachine series by Mateusz Skutnik. Series playlist: ua-cam.com/play/PLJuZbLRlMl9CKR0AMD8E0Ponc7J8LzS-y.html A written and re-mastered version of this theory can be found here: jatsko.wordpress.com/2019/07/15/subthry-5/ Maps (latest version): www.deviantart.com/jatsko3113/art/Su...
The Unidentified Item - Submachine Theory
Переглядів 1505 місяців тому
originally published December 2016 This is part 4 of a series of videos analyzing and theorizing about the original Submachine series by Mateusz Skutnik. Series playlist: ua-cam.com/play/PLJuZbLRlMl9CKR0AMD8E0Ponc7J8LzS-y.html A written and re-mastered version of this theory can be found here: jatsko.wordpress.com/2019/07/15/subthry-4/ Mateusz's livestream: ua-cam.com/video/J_e9XGEspaw/v-deo.ht...
A World of Mirrors - Submachine Theory
Переглядів 4365 місяців тому
originally published November 2016 This is part 3 of a series of videos analyzing and theorizing about the original Submachine series by Mateusz Skutnik. Series playlist: ua-cam.com/play/PLJuZbLRlMl9CKR0AMD8E0Ponc7J8LzS-y.html A written and re-mastered version of this theory can be found here: jatsko.wordpress.com/2019/07/15/subthry-3/ Music used: The Maunsell Signal - Watertown Strip Boozoo Ba...
Reviewing My Steam Library
Переглядів 780Рік тому
video games: the video LINKS: Regarding Doki Doki Literature Club: jatsko.wordpress.com/2022/02/06/regarding-doki-doki-literature-club-reality-and-probably-other-things/ Why My Theory About NaissanceE Was Wrong: ua-cam.com/video/gk-OHlPrlhw/v-deo.html Slice of Sea - spoiler-free review: ua-cam.com/video/nTnFsTlIjIo/v-deo.html Do Slice of Sea's Mechanics Make Sense?: ua-cam.com/video/tA8kJRSPGS8...
My Experience Switching from Spotify to TIDAL
Переглядів 34 тис.2 роки тому
TIDAL is a music streaming service. Check out Skee Mask's album Compro (2018): iliantape.bandcamp.com/album/itlp04-compro tidal.com/browse/album/89075566 SOURCES Music streaming services are generally not very lucrative for musicians: untappedsound.com/how-do-musicians-really-make-money/ Record labels keep nearly all the money they get from Spotify: www.techdirt.com/articles/20150204/0731032990...
Slice of Sea - spoiler free review
Переглядів 1,5 тис.2 роки тому
O nautilus of the skies, what is your wisdom? Slice of Sea: store.steampowered.com/app/750290/Slice_of_Sea/ Ambience: scutopus.bandcamp.com/album/nobska
Solar Fields - Reflective Frequencies (remastered) - REVIEW
Переглядів 3773 роки тому
music Listen: solarfields.bandcamp.com/album/reflective-frequencies-remastered-special-digital-edition Listen to the original album: solarfields.bandcamp.com/album/reflective-frequencies Also play Mirror's Edge already
Why My Theory About NaissanceE Was Wrong
Переглядів 6 тис.3 роки тому
Details are provided in the very beginning of the video concerning topics covered which may cause discomfort for some viewers. A few years ago, I had a theory trying to decipher Limasse Five's "NaissanceE". In this video I lay out my theory in full, and then I critique its weak points with some tips for testing the strength of an interpretation of a piece of media. Timestamps: 00:00 Introductio...
TechLead Doesn't Understand Black Lives Matter
Переглядів 1,5 тис.3 роки тому
Sign the petition to bring Breonna Taylor's murderers to justice: www.change.org/p/andy-beshear-justice-for-breonna-taylor Donate to the Louisville Community Bail Fund: actionnetwork.org/fundraising/louisville-community-bail-fund/ A response and critique of "Why Black Lives Matter is a scam #BlackLivesMatter" by TechLead Show. #blacklivesmatter Original video: ua-cam.com/video/_sNUYTStcRs/v-deo...
A Critique of Fugue in Void
Переглядів 8584 роки тому
Download the game by Moshe Linke at itch.io: moshelinke.itch.io/fugue-in-void Playing more Moshe Linke games: ua-cam.com/video/FF0lBO9gyQ8/v-deo.html Critiquing another Moshe Linke game: ua-cam.com/video/eJKYznJdFjQ/v-deo.html
A Critique of Neo-Brutalism of Tomorrow
Переглядів 2,7 тис.4 роки тому
Download the game by Moshe Linke at itch.io: moshelinke.itch.io/neo-brutalism-of-tomorrow Playing more Moshe Linke games: ua-cam.com/video/FF0lBO9gyQ8/v-deo.html
Submachine Universe [Flash] OST - Mixed by Jatsko
Переглядів 10 тис.5 років тому
I suggest listening only and letting your mind fill in whatever visuals it wants to. Submachine Universe: mateuszskutnik.itch.io/submachine-universe Music credit: Mateusz Skutnik www.mateuszskutnik.com Marcus Gutierrez marknine.com/ Thumpmonks ua-cam.com/channels/rP-yLQ39v4cpPrZq56NSHQ.html Yombai ua-cam.com/channels/LWUsreCCDUOgMFGvhRRSkw.html L0st5ilver ua-cam.com/channels/TxqnpF_ZYoi6tr-ih38...
Thoughts on Submachine Universe - 2018
Переглядів 9 тис.5 років тому
Thoughts on Submachine Universe - 2018
The Devil Portal pt. 2 - Submachine Theory
Переглядів 7615 років тому
The Devil Portal pt. 2 - Submachine Theory
Evolution of Submachine Universe - 2009-2017
Переглядів 2,7 тис.6 років тому
Evolution of Submachine Universe - 2009-2017
What's Next for Submachine? - 2017
Переглядів 9676 років тому
What's Next for Submachine? - 2017
Submachine Universe HD fan trailer
Переглядів 2,4 тис.6 років тому
Submachine Universe HD fan trailer
Submachine OST (2005-2015) - Mixed by Jatsko
Переглядів 46 тис.7 років тому
Submachine OST (2005-2015) - Mixed by Jatsko
Describing the Loop - Submachine Theory
Переглядів 2,9 тис.7 років тому
Describing the Loop - Submachine Theory
The Edge Deception - Submachine Theory
Переглядів 3,1 тис.7 років тому
The Edge Deception - Submachine Theory
The Devil Portal - Submachine Theory
Переглядів 3,7 тис.8 років тому
The Devil Portal - Submachine Theory

КОМЕНТАРІ

  • @jnoamlima
    @jnoamlima 11 днів тому

    i think that this could be remixed by squarepusher , metaroom , trngs(aesthetic experimental artists) , and neosoyl artists too

  • @jnoamlima
    @jnoamlima 11 днів тому

    this is so sigma and omega male

  • @quasar.nebula
    @quasar.nebula 15 днів тому

    Resonant Chamber still hits different ^_^

  • @MichaelWilliams-ow9ue
    @MichaelWilliams-ow9ue Місяць тому

    I just played through this game with a friend and the headcanon i came up with maybe has some spiritual similarities but it's more half-baked. I thought of our avatar as a neurodivergent person trying to grow up in a society that they don't understand. We start out falling into a "bed" upon birth but immediately must begin exploring our strange environment. At first everything seems impossible to traverse, with people who half-understand us shedding their light sometimes in the right places for us and sometimes not, because we are difficult for them to understand. We grow up not seeing people, because we can't understand them and prefer to explore the machines of society that keep everyone alive, even if they aren't made to be played with. My theory is that the world isn't actually uninhabited; it's densely inhabited, but we are simply avoiding the people, or at least the vast majority of them who are content staying in their office megastructures which we only care to look at from afar. It's like when you walk around certain neighborhoods and rarely see people because they're all much more comfortable staying inside, unlike us. Our character realizes as the game progresses what most of society chooses to ignore, which. is the fundamental weirdness of everything built by humans, and how being even just a little different from the norm can make structures that are hospitable to some seem menacing and passively antagonistic to us. The puzzles all involve moving light to be able to move forward in the game, much like how to us interacting with people in order to get what. we need or want can feel like a puzzle with arbitrary rules, for which we have no natural intuition. The cubes seem to be others like us, who find their specific places in the fringes of society avoided by most, and the light are the people who can coexist with us and understand us somewhat, but are still too comfortable in neurotypical society to want to stay with us for very long on our journey when they have their own strange purposes to attend to. After a final leap into darkness (one of many we have had to take) we eventually elevate into the desert, which is where we find our own enlightenment and learn an artform that we can fall in love with and introduce to the world. (Or perhaps we find. a non-artistic calling, or a lover, or a friend. A hyperfixation that we want to make into something healthy and lasting, and share with whoever will listen.) The "performance" and the maze in the desert were the emotional high points for me when I played, they felt like the kind of spiritual awakenings that I as a neurodivergent person have had when becoming truly passionate about something. The final terrifying step which. we know is coming is to dive back down into the world with our new gift, and to carve out our niche. "The host" is obviously "the man" to whom we must stick it. If we can avoid being battered down by the passively powerful aggression of the society we are trying finally to introduce our true selves to, which is no easy thing, then we have found a beginning and can begin a new stage of life.

  • @kittencaboodle8124
    @kittencaboodle8124 Місяць тому

    you should go back to starting videos with "greetings comrades" really adds to it

  • @felixgraziano2873
    @felixgraziano2873 2 місяці тому

    I love these videos man!

  • @trinidadguichard7188
    @trinidadguichard7188 3 місяці тому

    This video was my motivation to return to submachine. Thank you.

  • @hipithautaa
    @hipithautaa 3 місяці тому

    Wow Jatsko my man. Ur back. ❤

  • @LSmith-je4jf
    @LSmith-je4jf 3 місяці тому

    2 year update video? 👀

    • @jatsko3113
      @jatsko3113 2 місяці тому

      Possibly! I like the idea. Since making this video I've shifted my philosophy on buying and streaming music, so this might be worth revisiting.

  • @justmoa186
    @justmoa186 4 місяці тому

    So, if I understand correctly, there are 3 different portals : -the blue who is on only one layer and destroy its environment except if there is a portal stabiliser -the green who is stable, so don't destroy its environment and also are in all of the 7 layers -the white seen in the temple and teleport you in time, also only present in the 8th layer and the problem is about a red portal. Is it really red or we see it red because of the red light of the place ? First, we see the portals very clearly and it looks like a lot of a lightsource. So if the portals are lightsource, the color of the portal we see is actually really the color of the portal, so this portal is red. But let assume these portals aren't lightsource. Using a red light or a red filter, we should see everything red right ? Nope ! There are 3 primary colors (red, blue and green) and all the existing colors (like all the colors of the rainbow) are actually just a mix of the 3 primary colors. So if we use a red light or red filter, we will see all the red in every colors but not the other primary colors. That mean we can't see blue or green, but we can see variants of red, like orange. What we see are red, and what we can't see appeared to be black. That mean the red portal is either red or a variant of red, like orange, purple or yellow. And for the white portal ? Well, white is an equal mix of the 3 primary colors, so we will see it red. I don't think this portal is white, because it really doesn't look like the white portal of the temple, and also seem to not work like a white portal. The red color is clearly the best candidate, because the portals are most likely lightsource, and also we have already 2 of the 3 primary colors, so why not the third one as well ? And finally, why this portal is red ? Well, maybe because it teleport in a hellish version of places ? I don't know

  • @limasapenas
    @limasapenas 4 місяці тому

    No, you're no the only biggest fan of this game, I am too, this game is just one of the most unic games to ever exist, different from everything, its almost not a game but rather a experience, its like a modern abstract painting but good, it doesn't tell a proper direct story, it doesn't have a direct objective, you don't have a reason to be there, yet you are, so all you can do is explore this place, even when its so frightening. The other mechanics aren't there to represent "a reason" to do things, they're there to fill some holes, because you're a human, when you run, you have to breath, if you fall from a high place you hurt yourself, we know the game has a protagonist, but you're just in her placa, like most games, you're inside someones head, having this experience, this absurd and abstract experience. I could talk about this game for hours, but for now, I just want to say that your interpretation misses something quite important, you said you don't stick with this theory anymore, but I think you still hasn't thought about this specific thing, that the real protagonist of this game isn't Lucy, but the structure, it's quite interesting to revisit the game with this in mind, and great video.

  • @TheUmbraSol
    @TheUmbraSol 4 місяці тому

    I can definitely see overtones of childbirth in NaissanceE. Especially given the name and the ending.

  • @lemonbrush
    @lemonbrush 4 місяці тому

    I think this game is just a big metaphore to incurage you to READ BLAME!... FUCK THIS WOKE BULLSHIT!

  • @lolhuman25
    @lolhuman25 5 місяців тому

    I recently reminded myself of this series and went ahead and finished Legacy. While craving for explanations and theories and more in general, I came across your channel and I can vaguely recall watching your theories waaaay back in the day. Turns out the Subnet might not be that big after all...

  • @KhoiV
    @KhoiV 5 місяців тому

    After years, even decade, I can't escape subnet. I keep coming back to it

  • @eddiebrees5635
    @eddiebrees5635 5 місяців тому

    Hey Jatsko, don't know if you'll read this but I really enjoy your Submachine theory videos in particular, especially since Legacy has reinvigorated my love for the series as of recently. If you're still interested in the series after all this time, have you ever considered doing a game by game "explanation" set of videos? There's still so many questions and trivia throughout the games even after Legacy and it's obvious you're someone who's near the top in terms of knowledge of it. That and I don't think I've seen it done before for Submachine in particular.

    • @Beta_Mixes
      @Beta_Mixes 4 місяці тому

      I always wished someone would talk about this game, there are many things to be explored in this series, specially for the fact that the creator and music composer put so much effort into them

  • @Olisha.S
    @Olisha.S 5 місяців тому

    Oh wow, I haven't played that game series in over a decade! Thanks for the flashback!

  • @smushy64
    @smushy64 5 місяців тому

    lole nerd game

  • @115deadshot115
    @115deadshot115 5 місяців тому

    Yeah I got confused.

  • @MusicalMMA
    @MusicalMMA 5 місяців тому

    Is this a computer game?

  • @Beta_Mixes
    @Beta_Mixes 5 місяців тому

    Thanks for another video about this incredible new series you dropped bro, yeah I can safely say we learn more in books and games than in schools or colleges lmao Interesting that you noticed this literary detail, I never would had noticed this structure in the games, much less connect them in this way! But hey about theories, this is the second video I'm watching from the newer ones you dropped just now... but bro I know there was years ahead for Mateusz, and us obviously, to know about the whole [very real] concept of the Backrooms...NO WAIT HEAR ME OUT! I'm not gonna drop a "Sonic In the Backrooms" moment here!...but look, again I'm gonna reinforce that I never finished most games other than the Basement, the Lighthouse and FLF, but the more and more I look into this lore, it doesn't make much sense for humans to have built the *whole* complete place where the Subnet resides/exists/connects, I don't know man, the more I look into this the stronger the feeling I get that someone like Murtaugh is either hiding something about these places or trying to get something out of them, being just simply exploration or something more deep than this that only a handfull of people know. Seeing all of this now in 2023...I mean 2024 lol, after the whole concept of The Backrooms was explored from different [serious] perspectives the more and more stronger the feeling I have that these places are something like The Backrooms (not similar, just that it looks like it in some ways and not completely), humans discovered a way to explore this/these reality/realities, or ways to connect different realities to more easily explore them...why that is, for me at this moment, is beyond me. I still rather my original theory that I posted in your other video, "How Big is the Subnet?", that someone, Murtaugh maybe, discovered this technology to travel between dimensions and others used it to expand the network beyond comprehension either by desing or by accident. Either the ginourmous hole underneath the Earth where the Submachine resides can be two things as far as I can imagine from what I know: a) Murtaugh, or some group or someone else, really digged a place underneath the earth to explore this techlonogy in relative safety and the more and more this tech was used it, by accident or by desing, created a space-time anomaly underneath the ground, inside the planet, wich is a dimension within a dimension literally inside the Earth containing everything the "game" has or b)Someone elaborated this network to explore different dimensions and realities other than the original dimension where the first portal was made/used/discovered and the "Sub" in "Submachine" isn't a place underneath the earth but underneath Reality itself, it's a non-reality space that exists where it was supposed to be a Void, thus connecting with the whole Backrooms idea (more like The Complex from Kane Pixels, not the actual, and very real, real life Backrooms concept), it's a place that, yes it exists, but it wasn't originally populated by life until someone opened a door to it and time will tell what these explorations can cause. Thanks again for these new videos mate, could not ask for a better new years gift if I be totally honest with you 😄👍

  • @Beta_Mixes
    @Beta_Mixes 5 місяців тому

    What a incredible video to start 2024, this is a great New Year gift I wasn't expecting! So, after watching this video entirely I would like to comment about a few things: First things first, I find incredible the collaboration you guys did and I loved the editing, music selection and how you organize the explanations, seeing how this decade old game has such amount of work, sweat and love put into it from both the creator and the fans of it is incredible and let's not forget the composer for it's music, wich adds a infinite amount of depth and life into this universe as well I'm not gonna lie, I'm not a math guy and I understood the logic behind most calculations(thanks to the way you explained it all) but I got lost in some of them, but I got the idea of what you where getting into, again thanks for the way you describbed each and everyone of the calculations in question. I like the way you approached this idea and also I wasn't expecting to actually learn some stuffs I didn't knew, one of these things was the distance the human eye can differ details from what it is looking at and that alone helped a lot in visualizing the picture you made using all this logic and math. I also never got around to every game completely other than the first (basement) and the second one (the lighthouse) so I'm that type of fan that loves it but knows little about it outside of a couple of people said about it here and there, I also never found someone that played it so I never got to talk to anyone about it, I also never participated in the forums for a number of different reasons, that being said, from my perspective I always pictured this whole Subnet dimension to be a some sort trans-dimensional network. I know you guys agreed, for this video at least, not to talk about time but this is why, in my humble opinion, that the picture turned out to be quite small in comparison to what the creator said it actually was, in my perspective the Subnet is a stable reality network between completely separated stable reality points in the Existance(not in existance" but "in THE Existance), the "Existance" being the overall...I don't know what words to use here...other that the actual "surfaces" or "bubbles" where stable reality can exist inside the Void(or nothingness itself), picture the vast void between galaxies in our universe, now pick this, but instead of galaxies its actual "surfaces" or "bubbles" of dimensions stable enough to "exist"). I always liked to conceptualize that, the Subnet in Submachine, ins't a universe separated from other universes, what I mean by that is "Submachine" as it is isn't disconnected from any other existing universe but a layer of reality benath every possible existing places, a proof of this is the game Slice of Sea that, to my knowledge, has connections to the Submachine universe. What I like to conceptualize in my head is that someone, something or some group of _____ was able to create a insurmountable technology that connects anywhere in any time...for what pourpose? I think this pourpose was left for the Explorers to decide (Meta-speaking, for we, the players, to decide) since there is nowhere to be found a definitive answer why all of this exists(Meta-speaking again, the creator of this "game" meant for the players to decide what was what, wich I loved this idea). What I'm trying to say is this, the Subnet [can be used as or] is a network that connect between one point in the Existance, say the dimension wich the Lighthouse exists in Sub 2, to the NaissanceE dimension or another dimension in another Submachine "game", but in reality that "game" partakes somewhere in another Dimension, say one of the many worlds from the book The Dark Tower. I know this would go beyond whatever math we can do nowadays as humans, but I think that you put aside the numbers for a moment, this could become more clear to picture. If the creator said the Subnet is infinite, and the only way to traverse it is using portals that travels from small distances like Kilometers/Miles to Astronomical Units and even Time itself, the Subnet is a ever expanding "bridge-network" from one dimension to another. As long there are bubbles of reality, there can be points to connect. I hope that I'm being able to put my though into words, if not please let me know, but another example of what the overall idea of all of this that I worked in my head for years is this, one place can be at a certain point in time, for example the Lighthouse existing in...say our Earth in 1540 in our Dimension, this is one point in the Subnet wich exists in this point in time in our Earth, but whenever you travel using any of the travelling system mentioned in this video, you can go to not only another Earth in a parallel dimension our in our own Earth too in another point in time but to another point in time into another place in Existance that isn't Earth as well, and if you ever wanted or needed to come back to the original first point of origin in 1540, wich was our Earth in that point in time, you would need the coordinates for that specific original portal you used. If this was the intended logic for the Subnet to actually BE you can start to picture how infinitely complex it would be to not only map that whole system and also while you are at it not to get lost into it as well, and that, for me personally, translates realistically whenever of what this "game" actually is and fells like, when I first I started playing it I immersed myself into it(I think it's safe to bet I was not the only one :D ) like I like to do in most great games that I found throught my life, the player just get lost into it's deep vastness and kinda forget how you got there originally, since for me I was just a kid scrolling random games in a random game site years ago and I dwelved into this incredible rabbit hole that is Submachine <3...and to this day I never came back to that "place" in "time...if you catch my meaning :) I bet this was the original intention from the creator and anyone can see how he (and the composer for the music <3) perfectly incapsulated this whole feeling of getting lost into a eternal web of mysterious places for you to explore and make sense out of it all, since it's in your/our hands to do so. I can be *orbitally wrong* about all of this since I do not know the full lore in the games and I never finished most of them and somewhere can be details that would change everything on how I think or approach this whole thing, much more now that the new "game" came out. But whatever I hear about it this is the felling I got from all of this, this is the most alive game I ever stumbled upon, I don't know if that is just me but the way the artstyle, gameplay, music and ambiances and how the "story" plays out, all of this mixing up what you are reallistically doing(playing a mysterious "game") and what you are doing in the "game"(exploring very strange new places while you don't know what exactly what and where everything is or is supposed to be or even meatn to be) kinda collides into one thing, the best exploration experience done to date <3 Thanks a lot for the new videos boss, I can't thank you enough! I'll be watching the other ones soon 😁

  • @Beta_Mixes
    @Beta_Mixes 5 місяців тому

    Wait what?! A video essay about Submachine? :D Sign me in! Man I was wishing for something like this for years, thanks a lot for making this and the other one "A World of Mirrors", I haven't watched them yet but damn I'm already hyped!

    • @jatsko3113
      @jatsko3113 5 місяців тому

      These are actually re-uploads of a series of videos that I made in 2016 and 2017. Some were deleted from the channel and re-uploaded to my second one a few years later. Either way, I'm glad you're enjoying them now!

    • @Beta_Mixes
      @Beta_Mixes 4 місяці тому

      @@jatsko3113 I was under the impression you did this now, thanks for clarefying :) Either way, I really liked the fact you did these videos, is the Submachine community still active after the Steam launches of the "definitive" version of the game?

    • @jatsko3113
      @jatsko3113 4 місяці тому

      @@Beta_Mixes the community is active mostly on Discord and Reddit; I think you should be able to find a link to either/both Mateusz's own Discord server as well as a fan server on Reddit!

    • @Beta_Mixes
      @Beta_Mixes 4 місяці тому

      @@jatsko3113 Thanks bro, I'll do that :D Btw let me use this moment to thank you for the Submachine Mixes you did on that video I really liked the way you worked the tracks! Also thank you for the NeissanceE video, not many people talked about that, the only other person I heard talking about that game specifically was Jacob Geller May everything works well for you, I hope there will be more Submachine stuff comming from you and Mateusz, even if there won't be more I'm glad these things existed :)

  • @roowco1
    @roowco1 5 місяців тому

    what do you think of submachine legacy?

  • @TsvetomirSoulndAlekov
    @TsvetomirSoulndAlekov 6 місяців тому

    Great video! Spotify is a greedy corporation that cares all about the money and the algorithms. Really feel sorry for all the artists and labels releasing quality underground music. The latest outrage of "Spotify tracks in 2024 will need 1,000 streams before making money" made me finally move away, so now I'm a happy Tidal user.

  • @VKaeos
    @VKaeos 7 місяців тому

    this is a masterpiece

  • @johnperkey4407
    @johnperkey4407 8 місяців тому

    I would recommend Hollow Knight and Lumino City

  • @tcfiddle1
    @tcfiddle1 8 місяців тому

    man where are you!!!

    • @jatsko3113
      @jatsko3113 8 місяців тому

      Playing Submachine Legacy!

  • @jonathanavitua5559
    @jonathanavitua5559 9 місяців тому

    I've always liked the idea that more than one interpretation is considered valid by the artist. He did name it birth, but he did pull inspiration from Blame! and I think it's more than healthy to purposefully look at a piece of art through different lenses. I do really like your interpretation with or without it's flaws and its now something I'll bring with me when I replay NaissanceE along with interpretations from others sources like Jacob Geller's isolation, or my personal love of brutalist architecture which for some is a reaction against the modern age of architecture, or for me that I just love that it brings something primal and reactionary out of me because it's so different from normal. I think here ambiguity is the name of the game, and like an empty room it let's us fill it with our own ideas, and sometimes we just need to try something to see if we can get the piano through the door or be content with the cello someone else left in the corner.

  • @Foxite__
    @Foxite__ 9 місяців тому

    This is such a good mix! Everything crosses over seamlessly. Really getting my nostalgia and hype up for the steam release

  • @blobbe
    @blobbe 10 місяців тому

    Compro in the thumbnail 🎉

  • @Supernionra
    @Supernionra 10 місяців тому

    Sub3 is just the best game in my opinion. No confusion, just puzzles and a simple banger. Though the exploration aspect is still missing.

  • @sir_earl_grey
    @sir_earl_grey 10 місяців тому

    Almost 2 hours of pure nostalgia. Thanks a lot! I used to live and breathe Submachine, but mostly forgot about it when flash games declined.

  • @ghastlymicrowave3207
    @ghastlymicrowave3207 11 місяців тому

    It's funny seeing this again because the original video was one of the reasons I started reading BLAME! and I've since become a massive fan of it without playing this game. I might get around to it eventually but I guess I just haven't. ig I just like the environments more than anything else and seeing footage/speedruns/etc is more than enough to sate that.

  • @Filippb04
    @Filippb04 11 місяців тому

    Where did you get all the source audios? Is there a way to extract them from game?

  • @link3019
    @link3019 Рік тому

    I really like tidal,i think tidal has the better user interface compare to Spotify and higher quality.A good alternative over Spotify would by apple music but the app is not great on Android.

  • @rakietysystemszkolna-opary6620

    I would like to hear out covert front ost one day

  • @trevor246
    @trevor246 Рік тому

    mind blowing. absolutely fantastic

  • @SendyTheEndless
    @SendyTheEndless Рік тому

    I think this game is secretly about how really freaking cool it is to walk around concrete megastructures : ) However, I think the trauma/birth theory has some merit.

  • @shakir43shaq86
    @shakir43shaq86 Рік тому

    i switched to deezer even though deezer is a bit more expensive than tidal in my country(malaysia) and most of the local songs on tidal are not much available compared to deezer besides deezer still offers quality hifi

  • @Mysticum81
    @Mysticum81 Рік тому

    I appreciate everything you go over in the video. I'm considering ditching Spotify for the sole reason that their PC client is less and less usable with every update, and that their UI designers are blisteringly incompetent. It's the messiest, least user-friendly UI I've seen in recent memory, and as I wrote, it gets worse with every update. It is quite possibly the worst interface of any app on any platform in the history of computing, and I really don't want to continue paying them money if they're going to continue actively trying to sabotage my experience using their software.

  • @killeverybody69
    @killeverybody69 Рік тому

    Great mix of a great soundtrack! I find it very useful to listen while working

  • @trevor246
    @trevor246 Рік тому

    15:17 that's the stuff. Those impacts amidst the atmospheric ambience are impressively powerful to my ears

  • @trevor246
    @trevor246 Рік тому

    this is really really creepy.. and i love it for that

  • @eugeann
    @eugeann Рік тому

    😮😬

  • @mikealt79
    @mikealt79 Рік тому

    I recently switched from Spotify to Tidal and Im very happy! The user interface, music discovery and curated playlists are better in my opinion. Spotify has become very unorganized and very Podcast driven. Tidal has a beautiful design and Im able to find all the music I want, they pay artists more and the customer service with Tidal is SO much better too!

  • @bicyclesonthemoon
    @bicyclesonthemoon Рік тому

    How did you make all the video recordings where you move the camera however you want?

    • @jatsko3113
      @jatsko3113 Рік тому

      NaissanceE has cheats built-in to the Unreal game engine that I activated to be able to freely float around and whatnot. You can get a lot of mileage out of them and explore places that were never meant to be reached :)

    • @vindi167
      @vindi167 9 місяців тому

      ​@@jatsko3113yeah, press ` (top left of keyboard, below ESCAPE) to open console. to noclip, type ghost. to walk, type walk. to fly, type fly. to not die, type god (type again to disable) i like to look at the behind the scenes using these

  • @lurs21
    @lurs21 Рік тому

    You should try ken follett's the pillars of the earth, fibrillation, the talos principle, the vanishing of Ethan Carter, narcosis. As for AAA: Witcher series, metro series, death stranding, nier automata, a plague tale, far cry 3, heavy rain, beyond two souls, Detroit become human

    • @lurs21
      @lurs21 Рік тому

      I played more than half the games you liked and loved them myself. So you probably will like those too

    • @jatsko3113
      @jatsko3113 Рік тому

      I talked about The Talos Principle in this video, but thanks for the other recommendations!

    • @lurs21
      @lurs21 Рік тому

      @@jatsko3113 You have to check out primordia.